Source
On some rare machines where branching is expensive, the below obvious approach to find minimum can be slow as it uses branching.
/* The obvious approach to find minimum (involves branching) */ int min( int x, int y) { return (x < y) ? x : y } |
Below are the methods to get minimum(or maximum) without using branching. Typically, the obvious approach is best, though.
Method 1(Use XOR and comparison operator)
Minimum of x and y will be
y ^ ((x ^ y) & -(x < y))
It works because if x < y, then -(x < y) will be all ones, so r = y ^ (x ^ y) & ~0 = y ^ x ^ y = x. Otherwise, if x >= y, then -(x < y) will be all zeros, so r = y ^ ((x ^ y) & 0) = y. On some machines, evaluating (x < y) as 0 or 1 requires a branch instruction, so there may be no advantage.
To find the maximum, use
x ^ ((x ^ y) & -(x < y));
#include<stdio.h> /*Function to find minimum of x and y*/ int min( int x, int y) { return y ^ ((x ^ y) & -(x < y)); } /*Function to find maximum of x and y*/ int max( int x, int y) { return x ^ ((x ^ y) & -(x < y)); } /* Driver program to test above functions */ int main() { int x = 15; int y = 6; printf ( "Minimum of %d and %d is " , x, y); printf ( "%d" , min(x, y)); printf ( "\nMaximum of %d and %d is " , x, y); printf ( "%d" , max(x, y)); getchar (); } |
Method 2(Use subtraction and shift)
If we know that
If we know that
INT_MIN <= (x - y) <= INT_MAX
, then we can use the following, which are faster because (x - y) only needs to be evaluated once.
Minimum of x and y will be
y + ((x - y) & ((x - y) >>(sizeof(int) * CHAR_BIT - 1)))
This method shifts the subtraction of x and y by 31 (if size of integer is 32). If (x-y) is smaller than 0, then (x -y)>>31 will be 1. If (x-y) is greater than or equal to 0, then (x -y)>>31 will be 0.
So if x >= y, we get minimum as y + (x-y)&0 which is y.
If x < y, we get minimum as y + (x-y)&1 which is x.
So if x >= y, we get minimum as y + (x-y)&0 which is y.
If x < y, we get minimum as y + (x-y)&1 which is x.
Similarly, to find the maximum use
x - ((x - y) & ((x - y) >> (sizeof(int) * CHAR_BIT - 1)))
#include<stdio.h> #define CHAR_BIT 8 /*Function to find minimum of x and y*/ int min( int x, int y) { return y + ((x - y) & ((x - y) >> ( sizeof ( int ) * CHAR_BIT - 1))); } /*Function to find maximum of x and y*/ int max( int x, int y) { return x - ((x - y) & ((x - y) >> ( sizeof ( int ) * CHAR_BIT - 1))); } /* Driver program to test above functions */ int main() { int x = 15; int y = 6; printf ( "Minimum of %d and %d is " , x, y); printf ( "%d" , min(x, y)); printf ( "\nMaximum of %d and %d is " , x, y); printf ( "%d" , max(x, y)); getchar (); } |
Note that the 1989 ANSI C specification doesn't specify the result of signed right-shift, so above method is not portable. If exceptions are thrown on overflows, then the values of x and y should be unsigned or cast to unsigned for the subtractions to avoid unnecessarily throwing an exception, however the right-shift needs a signed operand to produce all one bits when negative, so cast to signed there.